Way to go, Lummox!
It's still broken for me. While it has certainly improved, there are still many issues.

[EDIT]: animate_movement seems to have a huge impact on this. Setting it to 0 fucks shit up. Not messing with it fixes the problems.
Seems to work fine so far.
It's much better. There's still a noticeable difference in smoothness between world.fps=10 and world.fps=60 (with client.fps=60 for both), but it works.
In response to Kaiochao
Kaiochao wrote:
It's much better. There's still a noticeable difference in smoothness between world.fps=10 and world.fps=60 (with client.fps=60 for both), but it works.

How so? Just curious. I haven't had time to play with anything new lately. I was assuming we'd get the same visual performance with client side fps, but we could increase server stability by running it at 10 fps.
world.fps=10: http://i.imgur.com/N7ONbSQ.gifv
world.fps=60: http://i.imgur.com/G0unR7M.gifv

It's hard to tell from the gifs, but there's a frame-skip every time you move (10 times every second) that isn't there at world.fps=60.

Still, it's a lot better than world.fps=client.fps=10:
http://i.imgur.com/P5Yv941.gifv

(Also, client.fps=10 with world.fps=60 still renders at 60fps)
I'm still experiencing this in 511.1349, but only in Dream Daemon. D4RK3 54B3R's demo works as a test case for this also.

Edit: Just realized it's happening in DS too, but only when moving diagonally.
There are still many noticeable jitters, freezing my screen for about 1-2 seconds at the worst and < 1 second at best. client.fps is unchanged. I was only using cardinal directions during this test.
Probably any ongoing issues should be moved to a new thread. I'll need test cases to look into this further.
In response to Zasif
Zasif wrote:
http://www.byond.com/forum/?post=2154653 related?

No. There were some remaining pixel glide issues that were already resolved in another thread, and those were clearly about the pixel glide having problems. The stuttering you're describing is a periodic freeze, which would have nothing to do with this issue.
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