world
mob=/mob/Player
fps = 50
icon_size = 16
view = "13x9"
map_format = SIDE_MAP|TOPDOWN_MAP
..flowers icon is 32x32...
Problem description:
Hallo, how to repair this layering "bug" from gif? Hmm i ask wrong question.
I know why is this happen. - couse i use map_format = SIDE_MAP.
But maybe is posible to set for obj "normal" layer like TURF_LAYER in map_format =TOPDOWN_MAP ?
I try use BACKGROUND_LAYER but when i use this value i have some terrible in map editor.
TURF_LAYER:
One solution might be to put your turfs and flowers on a lower plane than the player, so there's no chance of them overlapping the player.
I'm pretty sure the fact that the map_editor doesn't apply BACKGROUND_LAYER properly is a bug.