Severed World began private testing this past week, after showing their login management server. Gibberish, stray projectiles, and town fires have all been shown to have occurred within the more than six pages of unresolved bugs, glitches, and other issues. Sounds like the testers (and developers) are hard at work!
Getting together has been the focus for the developers of Z Tactics in their third development log. First they created the systems to handle guilds and parties in the isometric RPG, then created the interfaces to manage them, and while working on the interface code, replaced the standard BYOND alerts with custom interfaces. Following this they created a shop keeper to sell guild licenses, and then added player shops.
The Black Death has begun development by Manio. Taking place in Victorian England, the players take on the role as a Plague Doctor and, right on par with the medical treatments of the time, your goal is to treat the diseased by swiftly destroying them, while keeping yourself healthy and uninjured.
Reality: Utopia has opened the doors to it's recently constructed hospital, and the medical staff are standing by to care for injuries sustained while visiting the remodeled Equinox dance club. To help find your way around, street names are now readily visible.
As a participant in the Super Salty 3 vs 3 MOBA game jam, Fat Albert created Triumph, a classic arena battle game. Players choose their team and their role, and then are thrown into the heat of battle to take down the enemies and their defenses and overtake their camp.
Strange magic is at work in Dungeon Heroes. The world has been transformed into a giant maze with 100 floors, and the first hero to reach the top will be able to return the world to its rightful way. The world tab interface has been completed, and allows players to see their location.
Development on Fallen Legends was began by Mecha Destroyer JD recently. Fallen Legends is an RPG where the player goes on a quest to save the world by gathering the legendary weapons of lore. The finished game is expected to have 20 hours of playtime, and there are plans to have a playable alpha out by next month.
As a participant in the Super Salty MOBA game jam, Yut Put created MOBA Tactics, a mix between the increasing popular battle arena genre and the classic turn based paradigm. The forces of the world find themselves at a standstill, and require a hero to tip the scales. Players built their skills and weaponry to take down the enemies towers and overrun their base.
Ter13 has been making many changes to a project he began several months ago. The tiny pixel RPG has dungeons, switches, traps, biomes, auto tileing, massive mob swarms, and skills. Animated graphics and fancy transitions to boot. I have a feeling he knows about as much about the direction the game is going as I do, but at least it looks slick.
Wanabe has shared the many bug fixes, new features, and adjustments to Biocrisis found in version 1.45. Black Market updates now work correctly, zombies are now more difficult, and shop menus have keyboard support, to name a few. Check out the development log for the whole laundry list.
IronAnathemA made a series of improvements and expanded on the number of cells to escape from in Escape From... The panda now no longer only pushes rocks around, but can jump over water (although is unable to swim) and play with his new monkey friends.