ID:2148590
 
(See the best response by Kaiochao.)
Just changed my world/icon_size from 32 to 64 and ran into a slight issue. Whenever anything moves it happens in an instant rather than a glide like movement. When I change it back from 64 to 32 The movement is normal again. Any idea what my cause this unwanted effect?
Best response
It's possible that you have some code that depends on some TILE_WIDTH and TILE_HEIGHT definitions that default to 32, causing some positioning calculations to enable pixel movement mode. Or you have bound variables (x, y, width, height) or step_size set to some multiple of 32 that isn't a multiple of 64.
Thanks, after a few searches I was able to find an old bound variable that should not have been in effect.