ID:2151047
 
Resolved
More missile misbehavior was identified.
BYOND Version:511.1358
Operating System:N/A
Web Browser:N/A
Applies to:Webclient
Status: Resolved (511.1359)

This issue has been resolved.
(Posted by Lummox JR on behalf of AlexandraErin)

Descriptive Problem Summary:

Missiles still don't behave correctly after the last fix, often not appearing at all.

Numbered Steps to Reproduce Problem:

1) Use the code below.
2) Place a mob2 and mob3 on the map.
3) Start the world and join in the webclient.
4) Use the shoot verbs to shoot missiles at each mob.

Code Snippet (if applicable) to Reproduce Problem:
mob
verb
shoot1(mob/m as mob in world)
world << "[src] [m]"
missile(/obj/missile1,src,m.loc)


shoot2(mob/m as mob in world)
world << "[src] [m]"
missile('bullet.dmi',src,m.loc)

step_size = 8
icon = 'icons.dmi'
icon_state = "mob"

mob_2
New()
..()
walk_rand(src,0.1,8)
mob_3

turf
icon = 'icons.dmi'

obj/missile1
maptext = "pop"

obj/missile2
icon = 'bullet.dmi'


Expected Results:

Missiles appear and aim for the targets' positions.

Actual Results:

Missiles only appear when within a certain range, and may not move correctly even then.
Lummox JR resolved issue with message:
More missile misbehavior was identified.
I'm glad. I hate it when missile misbehavior is misidentified.