Infinite loop suspected--switching proc to background.
If it is not an infinite loop, either do 'set background=1' or set world.loop_checks=0.
proc name: New (/turf/warp/EpicWarp/New)
source file: interiors.dm,22
usr: null
src: EpicWarp (690,20,1) (/turf/warp/EpicWarp)
call stack:
New()
..()
var/match = 0
for(var/turf/warp/EpicWarp/P in world)
if(P.WINDEX==src.WINDEX && P!=src)// line 22
Wx=P.x
Wy=P.y
Wz=P.z
match = 1
break
if(!match)
world.log << "EpicWarp failed: ([x], [y], [z]): No match for WINDEX=[WINDEX]"
If there's a lot of these warps on the map you're going to be eating a ton of resources up because you're calling a giant loop when each one is created.