Okay, so I have monster AI that I possibly wanted to turn off when no players are in the map and spawn points to cycle through so I have some questions in terms of function and efficiency.
Is the way to do this make the default area:
on Entered() cycle through all monsters and compare Z value to turn
on Exited() check all other players for Z value of the map left to see if anyone is still there and if not turn off stuff?
Should I have spawn points tick down a timer for every monster then spawn it or have one timer cycle through a bunch of spawn points on a more frequent basis?
I would have turned these into two different posts, but I am constantly asking questions and I didn't know if I was being overbearing. Thanks to the community for keeping me going in my projects!
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