Game's interesting, so far. I like the implementation.
The map view is somewhat broken, it repeats ~1/8 of the view for some reason. Combat also seems somewhat unresponsive; I think it may just be the delay between switching between things such as Attack and Guard.
I'm enjoying exploring the game's mechanics so far, though. The overall system's fairly impressive in terms of scope. Will definitely continue to watch this game.
Aye aye aye, you got my 50$ for lifetime sub, I want that shit back. And yea a big problem Bleach eternity had was the fact it was so damn slow melee wise, you literally just attack 6 times then stop. The game itself is renovative and a fresh idea to what byond has to offer. But for the time being,this game is just sooooo damn slow combatually, to where you get bored of the combat before you're bored of the game.
BYOND is stupid tbh
why can't you just make a Unity game
Play Boxiverse if you want to see what BYOND isn't capable of. Runs at a blazing fast 20 FPS, and is still rampant with performance issues and an impossible lack of features. I don't know what clunkiness you're referring to in this game, exactly, but it works well for me, and is far above the standards of the non-games that make up BYOND, even being 5+ years old.
Its impossible to make a smooth game on BYOND. world.fps is capped by multiple factors, there is no interpolation, playing online is guaranteed to be at least 2x choppier than hosting locally, hosting locally has its own performance issues, plus it uses sprites which generally only animate at a blazing 10 FPS, then because everything is server-side, sooner or later your server caps out at a relatively small population.
Also, this re-skin was made 5+ years ago, its not exactly a new project, just being hosted again.