Sorry to say it, but this project will no longer be finished as a BYOND game. Our reasoning mostly comes down to performance issues with the engine and the webclient, which we don't think are salvageable for us.
The good news is that around 40 out of 170 or so code files have already been translated to another engine, as of a few weeks ago. It's a JS/HTML5 engine that thankfully has a similar syntax to DM.
Either way, it's regrettable that after almost two years of developing the game in BYOND we have to 'jump ship' so to speak, but it's the best option for us if we want the game to be a success. This is in no way meant to be an attack on the engine--Lummox worked with us extensively to optimize the webclient, among other things, and he's been nothing but great--but at a certain point we realized that the game was just no longer realistic, even at 10FPS with tile-based movement.
That's all for now. Thanks for your support.
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