MoveLib provides a number of helper functions that make complex, smooth tile and pixel-driven movement and collision handling much easier and more appealing.
This takes a lot of the headache out of designing collision tests and figuring out exactly how two objects are touching, and where they are in relation to one another.
Movelib provides you a lot of highly granular metadata. It is not a simple drop-in for games, however. You have to learn certain methodologies inherent to its design in order to take full advantage of it.
Documentation can be found here.
Copyright © 2019 BYOND Software. All rights reserved.