Shinobi Of Legend

by Saucepan Man
Shinobi of Legend (SoL) is a Ninja MMORPG. Set on an expansive map, players can train their characters to match their own unique playing style. Training can be done solo, co-op, or by just playing the game.
ID:2215959
 
Failure to read this will result in my ignoring your post!

PLEASE USE THIS POST AS A GUIDELINE AND CREATE YOUR OWN ONE HERE

Have a feature you want to be implemented, hate something that is part of the game, or want to build on a feature that is already in? I want to hear it

Please use the "Feature Requests" Forum! Anything not within this forum will be missed!

Please be sure to include details and reasoning on all suggestions as it helps me to understand exactly what you want.

All suggestions count, regardless if they are minor or major and I will be taking all into consideration when working on the game

For changes/removals please offer a solution for the change or a decent reason for why it should be removed.
I won't accept "Fish should be easier to obtain as I like fish"
I will accept "Fish should be easier to obtain as they are useful in combat. A suggestion would be to include the ability to purchase fish from the NPC"


Please use the following layout.

Features
1) Feature One
2) Feature Two
3) Feature Three

Changes
1) Change one & suggestion
2) Change two & suggestion
3) Change three & suggestion

Removals
1) Removal one & reason why
2) Removal two & reason why
3) Removal three & reason why


**To ensure this thread is utilised as a way to improve the game, I will be removing any unrelated comments. I also ask you to avoid the "Agreement" comments and only post if you have a suggestion.
1. When guilds are in we should have a way to be able to get Guild points to upgrade bases with destructible secret entrances, buying water tiles to fish or meditate on/sand/grass for decoration, stumps or cactus to train on, and be able to buy npc like the ones inside village or a weaker version of s rank ninja to protect the base. Going and raiding bases would give u more things to do after your capped with everything.
2. In my opinion the SJ mission requirement is too much, it should be lowered back to what it was.
3. Need more things added in to do after you cap VK because it gets boring after that, only thing u can do is run around and kill and sometimes its hard to do that because either no one is on or everyone stays in a safe zone.
4. MAKE BUNSHIN SPARRING BETTER p.p when people start a wipe late they have a very low chance of finding a good sparring partner and without reflexs you cant even kill itachi without help.
5. Skrillex says: is lag lol
1. Booty buttcheeks.
2. SJ is a little stiff, but I'm not sure of the 100% right answer. Maybe 30D/10C?
3. Increase chakra softcaps for all ranks below jounin.
4. Make it so you can solo chuunin even if people are there if you have 12k stats please!!
5. Give Kagemane a 15 or 20s cdr.
6. Fix Sharingan bug.
7. Buff bunshin sparring, remove the tai completely and make it purely rfx.
8. ???
9. The Legend of Wobbling Skull Dana
1-Fix the jutsus that deal dmg to yourself when you use and run infront of them (Mugen for example, they also make you loose points in S rank). Also sawarabi makes you loose points.

2-Fix the jubaku satsu bug that gets you trapped in it.

3- add some bandits in some spots of the map and make it like a group "c" mission of at least 3 ppl to invade and take them all down

4-add a way to become a rogue ninja (softcaps wouldnt be the same tho)

5-The thing Raldou said in his post about Guilds i agree with that (also add a way for ppl of the same guild to switch items directly from inventory)

6-add some automatic weekly event where Bijuus would spawn in the map and kill whoever they would see (they should walk all over the map randomly too) <- that would be awessome.

7-add some other specific methods of chakra training.

8-Pls update amaterasu that's the one jutsu that always made me laugh lmao
1. Offline Questing - This would allow players to gain some benefits even when not playing. As some players may have jobs or school and can not be on as much as they would like. I have actually already coded a way to measure the amount of time a player stays offline.
1. Homing Jutsus should not be able to target people if the user is in a state where they are blind or if the target is not visable. Example would be if a person is using the assassin nin jutsu 'Kakuremino-no-Jutsu', 'MeiMei, or Kawarimi, the user should not be able to be targeted from jutsus like kagemane or housenka unless the person is an uchiha, hyuuga, or sensory nin because technically you cant target something you cant see.

2. Also, could you re-add the target verbs ('Jutsu-Name Jutsu-Name Target-Name') because in mine and alot of other people's opinion, its alot better than the current target system. (I have no suggestions for improving the current target system. Maybe keep it in just in case someone likes it but give us the option not to use it)
1-When you make a guild make that you can choose the color of the tag of your guild and make it like 6 characters so u can actually fit a name in there like Kireji or other names.Hope you read this and thanks :D
1) Genjutsu Specialists (proffession) : It will be an Chuunin proffession they will get new jutsus based on uses of their previews jutsus and genjutsu Req
jutsus :1st Crow clones: like bunshins however when a crow clone is destroyed the one who destroy it will take low damage based on Genjutsu (only stamina damage)
2ond: Crow shurinken: By sacrifice your closer Crow clone you will throw a shurinken dealing double damage that the crow clone normaly do also damage based on throwing skills (both wounds and stamina damage)
3rd: Crow Kawarimi jutsu: toggle skill with cooldown : when you toggle that skill on the next time you take damage you change position with one of your crow clones and the damage will be taken by the crow clone isntead after the jutsu is being used it will require cooldown so it can be re activated (the crow clone must be up to 12 tiles away from you so the skill being activated)
4th: Tree bind assassination : after tree bind is succeedd you are able use that jutsu for as long tree bind is on your opoement your opoment will take damage based on your genjutsu (only stamina damage)



2) new rasengan: after you are able to get rasengan by the hidden preq you will be able get 2 new rasengans:
OOdama rasengan : damage like rasengan but more it will require rasengan uses
Elemental Rasengan: require oodama rasengan uses also jounin rank elemental rasengan will have same damage as oodama rasengan however the element that you infuse will deal extra damage based on element skill


3) Sage mode: after you learned oodama rasengan (or have many uses of rasengan based if oodama added or not) when you talking with jirayia you will be able to take hes trial in that trial you will fight jirayia and if you beat him there will be high chances of geting a message that they want you to train you as sage user if you accept it then will be like 1% chances of taking sage mode if you fail you will die and have re take the trial.

Sage mode power: Sage mode will give nin tai and chakra also will make your unarmed attacks hiting 2 tiles away insted of 1 but your attacks will require chakra, Sage mode will be on for 10-60 sec based on your max chakra and you will be unable get sage mode if you have genesis seal or Cursed seal



Some extra thinks for later:
i will add some features later it would be about uzumaki clan and a proffession named master thrower ( it would be mostly based on tenten abilities and it will be based on throwing skills)
Uzumaki clan will be get some sealing jutsus for stuning prevent opomments for using jutsus and also abilities based on chains (like kushina) and maybe a chakra tailed beast modes but i will think better about it
1) Uzumaki clan: Uzumaki will have high gains on chakra and stamina however they will not be that good with genjutsu
Jutsu types uzumakis as clan will have 2 jutsus the sealing jutsus that will be get by uses and ninja ranks and the chakra tailed mode that that they will get by ranks and skill points increasment.

Sealing jutsus :
1st : Chakra seal: will deal damage based attacking unit in front of you dealing tai damage and damage to chakra based opoment max chakra and will make all their jutsus drain more chakra
2nd: Five elements seal: Working with same way as chakra seal however will make the opoment unable from using jutsus also will cancel all the jutsus that he currently have activated
3rd Eight trigrams Sealing : on 3x3 tiles around you everyone will be stuned (if bijou is going to be added maybe that jutsu will help to seal the bijous)
4th: Adamantine attack chains: throw some chains up to 10 tiles away from you the 1st one who got hited will be unable to attack or using any jutsus both you and the target who got hited will be unable to move however you are still able using jutsus , That will deal ninjutsu damage also
5th : Adamantine Chains prison: you will create and 8x8 tiles around you a wall of chains everyone will be unable enter or leave that prison or any jutsus pass through or outside the chains even for you however you detactivate the jutsu before it end


Chakra tailed mode : Chuunin for 1st rank Special jounin 2nd Anbu 3rd jounin 4th and last

tailed mode will give you chakra based on rank and on your max chakra also will decrease damage taken and increase damage dealing based on rank
3rd Rank will give you a special jutsu
Chakra Arm , you will create an arm of chakra dealing damage up to 8 tiles away from you the damage is nin and tai based.

And at 4th and last rank you will get bijoudama ball that will deal heavy nin damage up to 12 tiles in front of you with 3 tiles wide


Uzumaki passives (Raised by skill points)
Uzumaki endurance : increase chakra by 80 and stamina by 250 with 1 point
Chakra tailed mode when you meet prequisite increase rank of your chakra tailed mode up to 4 updates with 6 skill poins each


2)master thrower: when you become a master thrower you will get a scroll when you wear that scroll your basic attacks with throw a shurinken instead

skills : fuuma shurinken : deal damage based on tai and throwing skill
Kage shurnken : throwing 3 shurinken that dealing based on tai and throwing skill (3 tiles wide)
Kage fuuma shurinken : throw 3 fuuma shurinken in front of you same damage at fuuma shurinken but now its has the wide of 3 tiles for learn will require uses of kage shurinken and fuuma shurinken
Twin Shadow Dragons: you will throw without stop a lot of throwing weapons in wide of 3 tiles and up to 15 tiles everyone will be hited and will take damage based on tai and throwing skills

Changes

1) Village skills: i believe that every village should have a feature as already is and 1 passive and 1 active or 2 active skills
that features can that in sand you can become faster sand nin for example ( minor thinks that can make small difference)
the mist for example will be able get the mist jutsu and water prison as already is and as feature they have higher chances for caught a fish
Leaf : Feature their in the center of the worlds
Active: Konohas secret tecnique thousand years of pain: Dealing low tai damage and instantly teleport behind your target also mini stun him
Passive will of fire if you get unconsious but you are not on dieng state for example 100% wound and 0 stamina or 150% wounds, will of fire trait will appear and you will rise with 25% of your stamina however that trait will have 300 seccond cooldown
Sand: Feauter you require less prequisite for sand nin
active Poison breath: you breath poison in 4 tiles and 6 tiles in front of you everyone inside that will take damage over time based on nin and will be slowed
Passive Battle maniacs: you take less damage
Etc for other villages too



Thinks i would like to see Senju clan (special jutsus wood release ) Elements eart water work mostly like haku

some jutsus based on genesis seal , curse seal and sage mode (if being added)
For the 3 random events:
1. Cant think of a name for it but something that gives double missions when u turn them in.
2.Hide N Seek type of event where like 5 different cats pop up on the map and the first one to find the right one gets an icon, gold, feathers, etc.
3. cant think of a third one for now
Maybe add another jutsu to Sword nin? Maybe an AOE that goes 2 tiles out but doesnt do as much damage as Mikazuki no mai. Just think sword nin has more potiential than to just have 1 jutsu to learn.
New clan:

Weapons Expert (Tenten)

haven't really though of other ideas and jutsus for this clan but it would be nice to have a clan with highly accelerated skill gains in kunai, throwing, and sword.

Maybe have a jutsu that's like 4 homing windmill shuriken too that's faster than the regular ones.
1. Get to choose Grass, Waterfall, Sound, and Rain as home village until jounin or another rank for byond members.

2. Give H2H proffesion faster attack speed when unarmed.

3. Change targeting system so we can tab through enemies on screen
Akimichi Clan
I think adding the clan Akimichi to the game would bring more excitement to the players because of more options of clan to choose from.

I already thought this through with ideas of what special moves they should receive or even items, by ranks. I havent thought of the stats, but Ill leave that respectively topic for you guys to decide but heres just my suggestions.

Introduction- Akimichi Clan have high level of Chakra and are able to replenish their chakra by eating food such as ramen, chips (if could be added just specifically for that clan only, meaning chakra replenish by food wont work for other clans), rice balls, and the Three coloured Pills (tremendously replenish, and more so on depending which pill) and the Akimichi Clan also has very great strength of Taijutsu.
Colour Pills/ More- Knowing that all clans in the game allow you to unlock your first level of speciality of your clan when Genin, I think the first ability given shouldnt be a move but an item instead, which should be the green pill, and youll understand why later it shouldnt be one of their special moves yet. The coloured pills should be unlocked by a certain rank and stat. After using them there should be a cooldown, and for red therell be an extremely scary cooldown Muahaha >:D Jokes aside! Im not joking. The special ability of these pills will be powerups such as Curse seal, for example, but still kind of different. These pills powerups will govern Chakra and Taijutsu. The green pill (Spaniach Pill,Hōrengan) powerup will only add 5% more of the persons Taijutsu and chakra, and should have an option of being deactivated and the power up should also stop once the users chakra is fully drained to 1, but once so therell be an extreme long cooldown. The yellow pill can be unlocked once Special Jounin. The yellow pill (Curry Pill,Karēgan)will be much stronger, but also with more repercussions, the pill will be a boost of 10% this time of both Chakra and Taijutsu still only, but once the pill has been deactivated, the user will suffer from a 6/8 loss of stamina and 95 wounds. Lastly, for the color pills, the red pill (Chilli Pill,Tongarashigan) will be the final pill of the three, and can be unlocked once Kage Level. The reason why it should be unlocked this late is because the jutsu is so strong and once deactivated, the user will become unconscious with 175 wounds and with no stamina, and without a healer by the users side, the user will die.The upside of this tho, is that the red pill will be a boost of 30% this time of chakra and taijutsu, and chakra wings on the users back.

Special Moves- Once the user becomes Jounin, theyll unlock two special moves this rank. Expansion jutsu, able to throw their arm out 4 tiles in any direction but only 1 tile wide to grab their opponent and if grabbed, the opponent is cant move and can be strangled by the user. The grabbing opponent cooldown should be a cooldown like Kanashibari, but the strangle move should be a longer cooldown and unlocked by quite a bit of uses from the first stage grabbing Expansion jutsu. Human Ball Tank (Konoha-Ryū Taijutsu: Nikudan Sensh) where the user turns into a huge human tank ball and uses powerful hard hitting taijutsu, and rolls around attacking their opponent. If added I believe the jutsu should last only for 8 seconds with a large cooldown.

Special Weapon- And if possible, dont have to, but Akimichi use a bo as their weapon of choice. These have the ability to lengthen in proportion to their wielder's size. Unlocked once Kage Level.
Guys. Read the post please. I don't want comments here I want NEW posts in the "Feature Request" forum. There is literally a link at the top of this very post.
In response to Foril
Really like everything in this post o.o