https://puu.sh/uyvQT/352aaa0278.png
Problem description: I'm trying to limit the bound_height to allow players to walk above other players to maintain a more realistic view. How could I always make sure that the head would go over the feet in a situation like this?
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You can use the same logic to calculate layers for things yourself, in the default map format, TOPDOWN_MAP: the higher an object's y coordinate is (including step_y for pixel movement), the lower the layer should be. This won't work well with changes to client.dir, though.