Code:
Problem description:
So we've been creating a game for quite some time now and its been smooth but then one day i ran the game on my girlfriend's pc and it had a white background rather than a black one on the map of the game. Now i restored my laptop and I am having the same issue. Any one have an idea what the problem could be?
Also Dream Seeker shuts down after a bit f time whenever running the game? Any diagnosis for that as well?
Mar 10 2017, 1:01 pm
Best response
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The background color of the map control can be changed in the skin editor.
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Yes, and I'm aware. It's currently set to black and im still getting a white background.
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It could be a graphics problem. If you reinstall BYOND it should update DirectX properly to make that go away.
Regarding DS shutting down, we'd need a lot more info on that. If it's crashing, then crash details from the Windows event viewer are very important. |
I didn't even reinstall BYOND. I turned of the loop_check and now its back to normal. But i noticed im getting double of some things i put in grids for the character creation.
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client/var I also noticed, the loop checks has effected certain procedures. For example my AI(). So does that mean i would have to set........set background = 1? Or whats the more efficient way to run loops for things like AI Even my jumping systems been affected. |
Your AI and jumping systems are not properly defined if loop_checks is freaking out over them.
This is not the correct way to fill your grid: for(var/obj/Creation/Previews/Hairs/A in Previews) That last winset is only changing the current cell, not trimming off excess cells. The winset in the loop is unnecessary, because you can set the cell in output(): for(var/obj/Creation/Previews/Hairs/A in Previews) |