ID:2241389
 
BYOND Version:511
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Chrome 57.0.2987.133
Applies to:Dream Maker
Status: Open

Issue hasn't been assigned a status value.
Descriptive Problem Summary:
When working on a 1000x1000 map, I get this: http://prntscr.com/f1pn1s
The preview box displays nothing. Here's a screenshot of a 100x100 map in the same project: http://prntscr.com/f1puz8

I'm running Windows 7 on an older laptop hooked up to the TV. The TV's resolution maxes at 1360x768.

Numbered Steps to Reproduce Problem:
Go into the map editor on a map of 1000x1000 size, try to map, look at the preview box.

Code Snippet (if applicable) to Reproduce Problem:
N/A

Expected Results:
Preview box works

Actual Results:
It doesn't

Does the problem occur:
Every time? Or how often? Every time
In other games? I have no other projects
In other user accounts? Don't need to be logged in for this
On other computers? I have no other computers to test, but FKI said 1000x1000 maps work fine on his pc.

When does the problem NOT occur? No instance

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? First time I've ever tested a 1000x1000 map

Workarounds: None so far

Do the area objects have an icon? If so, try removing it.
Ohh, wtf.
http://prntscr.com/f1q3gx
The plane was jacking it up. Once I removed the icon it turned gray instead of blue. I had to track down where I was setting the area plane and change that bit to be on the same plane as turfs.

Is that a bug?
I'm honestly not sure.

Credits to Zasif though for knowing the problem cause. He Paged me and let me know since his posts are apparently hidden.
Ahh, man. It seems if you add an icon to area and layer it on top, despite the icon's transparency or the alpha var of the area, it covers the preview box fully.
I just used an almost transparent icon with no alpha set, and it still uses the non transparent color of the area icon and completely covers the map. That surprises me, I believe in older versions it -didn't- do that, I'ma go check my older version of the game.
Must be the version of BYOND then, I just checked and it does cover the preview. I know for a fact I used to use transparent area icons to see where each area covered on the map editor. I believe this was back around like... 508 or earlier.
Could report that then.

A workaround that should work is setting the area's icon/layer at run-time instead.
Yeah, that would work but I use the area icons to visually see how my areas are laid out when I'm mapping, lol.
Edit: I could just map everything then lay out the areas, don't need the preview for that.