In response to MrStonedOne
Honestly I'm not sure. There's no way to tell easily because the issues can't be decoupled; the jumpiness may simply be skewing results. With this issue fixed I can tell you that I'm not seeing 2-tile jumps in your sight check demo, so chances are the jumps you're seeing are part of it.
How can i fix this issue? ;-;
In response to Byakuia123
Byakuia123 wrote:
How can i fix this issue? ;-;

I'm pretty sure to fix the issue is to update BYOND when the next available update is available?
I also think that, but I had hopes that there would be a provisional form ;-;
In response to RiceINF
RiceINF wrote:
...
This is the exact issue we have, happens when client FPS is set to 100 and the server is down at 30. If the client/server are at 30 then it doesn't occur.
In response to Writing A New One
Writing A New One wrote:
RiceINF wrote:
...
This is the exact issue we have, happens when client FPS is set to 100 and the server is down at 30. If the client/server are at 30 then it doesn't occur.

Still experiencing this three months later, which sucks because client FPS was a neat feature but is unuseable as is. No fix or workarounds?
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