Code:
Problem description:
So my map size in the interface is pretty big and in order to fit everything in, I have to use a certain view 40x29 i believe. But now my base and everything looks too small so i implemented the zoom feature but now everything stretched including my onscreen huds and etc (basically my interface. Is there a var to set or something on certain objs so they won't be zoomed in to? Or any other way to go about my issue?
And if theres no fix, I guess this would be a very cool feature request.
Really depends on how you're zooming, are you editing map.zoom/icon-size or using a transform on the client itself?
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I haven't even taken heed to the new PIXEL_SCALE feature since the past couple of updates. Not entirely sure how it works. I'll message you on skype Kid so we can talk.
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I am using map.zoom.
Icon size is set to 32 but my base is 96x96. But I'm using a pixel movement system. |
In the case of map.zoom, there's not much you can do as it's literally zooming the map control in, which will zoom everything. You'll want to investigate using transform on a master plane as mentioned above, in combination with either PIXEL_SCALE (to make the scaling smoother), or NO_TRANSFORM to disable it entirely for that object on its appearance_flags.
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Wait so what would actually be using the PIXEL_SCALE on? Im quite confused tbh, just woke up too lol.
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Kidpaddle has shown me an example. So we actually applied the transform to a new obj/Map_Zoom and the appearance flag to PLANE_MASTER and put that new obj on top o the players. In my head it works as some sort of mirrio or magnifying glass placed on the top of the screen. But thank you i believe i understad the concept a bit more but need to become more familiar with the newer feature of BYOND 511
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Do you mean like this? a Basic screen size changer.
mob/verb/Screen_Size() set category="Other" screenx=input("Enter the width of the screen, limits are 30, for now.") as num screeny=input("Enter the height of the screen.") as num if(screenx<1) screenx=1 if(screeny<1) screeny=1 if(screenx>30) screenx=30 if(screeny>30) screeny=30 client.view="[screenx]x[screeny] |
If this is what you're doing you can use the new BYOND appearance flag: PIXEL_SCALE. Will help you!
X.appearance_flags = PIXEL_SCALE