Shinobi World

by Anime HQ
Shinobi World
It all starts with you ...
Hi, This Week has been pretty productive for the games art, we are currently working on things to make the map feel more alive and more realistic so doing things like animations and another thing we have been working on is things regarding Player Content.

Now the things that we have been working on are simple things like benches and trees and stuff like that that helps the game look nicer.

First of i would like to show off some NPCS:
Katsumoto- He is the Swordsman NPC
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Random Dude- will most likely be used for a side mission.
Image and video hosting by TinyPic

That's all ill show for now.

So basically i tend to work on little parts of the map and i try to focus on the small parts to get it to look as nice as possible and here is a little area:
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Yea and that screenshot also kinda shows a little sneak peak of the Jumping system that is in-game, done by Anime HQ.

Recently Finished the Hokage Mansion:

So now Regarding Content, what we plan to do is to have classes and something else we would like to call Mastery Art.

For Classes:

-Puppet Master
-Medic Ninja

For Mastery Art:

-Sand Manipulator
-Weapons Specialist
-Dog Tamer
-Clay User

Clay or Sand Manipulators, and other classes of that type will be available to anyone instead of making them actual clans. But.....blah blah blah.

The requirements for earning these:

- Mastery Art Learned at Level 15
- Main Class Earned at Level 20
- Sub Class Earned at Level 30

Well that's about it for now, if you have anything you would like us to consider then please just comment.


Nice update Really enjoying seeing ur progress. Are u drawing ur map or tiles?
In response to HeroGames
We are using Tiles.
Those are some darn pretty pixels you've got there!
Thank you!
A player's shadow should not stay attached to the feet when in the air. It should stay on the ground because it is a shadow.

Actually, pretty much all of your shadows look awful.
In response to Unwanted4Murder
Yea we know that, its just something that we are still in the process of fixing, and Thanks.!