Altering pixel_z with animate() no longer behaves correctly. Noticed immediately when running my game after updating from 510 to 511. Prior to the update, the following code would cause src to rise upward by 16 pixels
animate(src, pixel_z = 16, time = 3)
Now, src lowers for some reason and by what appears to be less than 16 pixels
Workarounds:
Strangely, using a negative integer causes src to go up but it still doesn't look as good as it did prior to the update.
I unfortunately can't show a side-by-side comparison considering I'm now running 511