fruit_list.Add("Banana" = world.time)
Problem description:For example we have the fruits here in the list, we put them in the list as the player finds them. Some are not ripe though. I want to be able to let them ripen without having to write a long proc for that or anything like that. If I could put the time they are picked up into the list, that would allow me to have them be ripe when a certain amount of time passed. The example I gave above doesnt work. What is the correct way of doing this?
But I guess you already have some sort of string list worked out? I dunno. You could use an associative list but I don't see when that would be relevant in an... inventory system?