Bleach Soul Wars (Guerra Das Almas) v2.0.0

by Zagros5000
A 2D Bleach MMORPG Sandbox! Português & English Supported In Game, discord and game updated Daily! bleach anime naruto dbz dragon ball one piece fairy tail super gintama final game fight
ID:2254069
 
The game will be going up later tonight or tomorrow. I haven't really been keeping track of what i'v added since I just open the source whenever i have time and work on stuff but here are some notable things I remember:


Hollow Perks (in addition to current stat cap increases and stat increases):
3perks choose 1 of 3 per evolution - not random

demi:
+5% crit chance
+15% crit damage
+5% melee damage
-2% damage taken

weak:
+5% crit chance
+15% crit damage
+5% melee damage
-2% damage taken

medium
+5% crit chance
+15% crit damage
+5% melee damage
+5% skill damage
-2% damage taken

strong:
+7% crit chance
+20% crit damage
+5% all damage
+7% melee damage
+7% skill damage
-3% damage taken

menos
+50% cero damage
Cero applies slow down for 1.5sec
0 Charge time and +100% Cero Speed

adjuchas
+50% crit dmg, -20% defence for 3 seconds after Criting -3 sec cd
after back hitting u have 1.5seconds to hit the person again and deal 15percent more dmg than normal, goes away upon hitting and can only refresh every 1.5s
25% Crit damage taken
+50% resistance against slows

vasto
-7% damage taken but back hits deal 25% more damage against you
+7% damage but take 7% more damage from everything
break out of stuns x2 as fast

turning arrancar:
base stats boosted by 5percent while released
+50% regen rate

Quincies:
-gritz is now a skill shot instead of target based stun (shoot projectile if it hits then they are stunned)

Split up into 2 categories now: traditional and vandenreich

Vandenreich:
- cant learn ransotengai (immunity to stuns and + 2 movement speed for 30seconds)
- cant learn split shot (shoot 3 arrows/scheeles)
-learns blut veine (all stats go to defence for 10seconds)
-learns blut arterie (all stats go to reiatsu for 10seconds)
-learns volstandig (currently only have juha volstandig in)
-learns everything else

Traditional:
- learns final form
- learns ransotengai
- learns split shot

I will expand on the difference more later.


Arena: can now challenge people to 1v1s and team fights. Brandon's working on a system that lets you fight for espada, captain, and quincy rank spots as well.

- added some sound effects/music around the game and some volume control options
- you can now report bugs and post suggestions in game
- redid the hud completely and lowered screen size
- polished ui a bit
- added charlotte ress into game
- gave ulquiorra oscuras cero
- respira now slows
- added kira
- added dual ichigo shikai:

- added yammy 2nd ress form
first form:
second form:

- Inoues can now buff allies with a 10% defence boosts, a 20% defence boost, a 10% attk/rei boost, and a 20% attk/rei boost. these stack even the 10,20 but you can only be effected by 1 of each

exp system:
- no longer gain xp from things that are 7 levels beneath you
- gain 30% from 6 lvls below, 40% from 5, 50% from 4, 60% from 3, 85% from 2, 90% from 1, 110% from 1 above, 120% from 2, 130% from 3 to 13. 100% otherwise
- party xp boost reduced to: +5% from 1 other member, +6% from 2, +7% from 3, +9% from 4, +10% from 5.

- faction crystals are now controlled by guilds instead of factions
- faction (now guild crystal) crystal exp boost reduced to 30%
- world guild crystal boost reduced to 20%
- race war boost reduced to 20% passive and lvl exp
- guild exp rates reduced by 1000% (was too easy to level them)
- captains can now assign their own lieutenants
- added an arrancar mask for each ress

equipment system:
- i'v disabled this for now because i still haven't balanced it with npcs but it works like this right now:
10 slots:
head: defence/hp boost
body: defence/hp boosts
legs: defence/hp boost
gloves: defence/hp boost
boots: defence/hp boost
left hand: either weapon or shield givign either def/hp or attk/rei boosts
right hand: either weapon or shield givign either def/hp or attk/rei boosts
relic 1: various passive boosts and perks
relic 2: various passive boosts and perks
necklace: various passive boosts and perks

these don't have any visual effects but the reason i added equipment was to open up the game to more rewards i can give out for events and stuff

added a couple things to event shop currently:
- Squad Change (150 event points)
- Zanpakuto Change (100 eventpoints)
- Mask Change (25 eventpoints)
- 1000 devours (40 event points)
- VaiReroll (100 event points)
i'll add more and adjust prices once i look at how this pans out over the long run

Shikai and Resses are now random based off a stat of your choice.

Current Zans:
Reiatsu: Hitsugaya","Yama","Byakuya","Urahara","Rukia","Mayuri
Attack: Kira","Zaraki","Soi Fon","Ichigo","Shunsui","Tosen
Glass Cannon: Aizen
more to come

Resses:
Reiatsu:Stark","Ulquiorra","Barragan
Attack: Yammy","Del Toro","Grimmjow","Charlotte","Nnoitra
more to come
- added emojis
-removed auto aim
- made hitboxes and attackboxes much more accurate

So many changes, keep whatcha doin love ya zag <3
i'm no longer a weeb now too
glad the game finally going up again lol and good work zag, does Aku still help out ?
Zag still a weeb. It wasn't changed in the logs.
'- gave ulquiorra oscuras cero'

Cero Oscura's is an ability all arrancar posses in their resurrection forms you know that right?
Invites are being handed out to test server rn on the discord
the vasto perks seem more like disadvantages
Keep up the good work!