Hello Readers! You can expect Within BYOND #70 come a bit early next month, as it turns out I'll be in the woods without any reasonable Internet source for the week it is scheduled. I'm going with the mentality of ''If you're early, then you're on time.'' (As opposed to ''Better late than never'') and moving July's release schedule up a week, meaning that Within BYOND will be published on July 5th and 19th, instead of 12th and 26th. August will be back to the normal 2nd and 4th Wednesdays. Now that the calendar jibber jabber is out of the way, lets see what developers have been talking about!
Distractions have been pulling Lummox JR from his goal of getting new features into the first beta of BYOND 512, but progressing at any rate! Prettyref.js, the code responsible for the code formatting in the online edition of the BYOND reference was causing some ugly problems in the Google Chrome web browser, but that has since been resolved. Automatically generated instances in the map editor no long have a tag assigned, and crashing code has been put back together. An issue with visual contents, a new feature in BYOND 512, has been found after a few days of searching, and the resource management revamp is close to the radar.
Mecha Destroyer JD is contemplating the storyline of Fallen Legends in his latest Dev-log. When he's not designing new areas or rewriting the NPC dialog code, he is considering the concept of using humans as the main antagonist, instead of the human-monster hybrid more commonly accepted in RPGs.
The battle is on in Melee for the Holy Grail! The four player battle arena game is looking for competitors to knock one another from the combat platform in hopes to win the prestigious Holiest Grail of All Time, along with $20 US dollars. The latest developments (Which range anywhere from character overhauls to smooth camera displacement) in Yut Put's Holy Grail series prompted two weekly challenges, to which the spoils went to Yut Put and Omega, Congratulations!
Unwanted4Murder and Dragon Pearl had a mini contest to create a key mashing game where players punch the correct arrow key when the corresponding arrow passes over the target. Download U4M's game here. Dragon Pearl is more focused on selecting levels in his platformer anyhow.
Maximus_Alex2003 is spending up to a 6 minutes a day developing his HUDS. Check out the code involved in creating and using them.
Crazah is relaxing in his man cave. It includes all the comforts of home: Adjustable sound system, T-shirts, Crowbars, and a Magic Flute from mother to scare away the things that go bump in the night.
Drawing cards - No pun intended - is part of Bravo1's latest mash-up. The card backing colors really brighten up the dank and diseased environment. Sort of like the monochrome code editor/MUD framework being designed by Kozuma3. Same goes for his avatar.
Reciting an ancient (and worn out) incantation, The Magic Man is working on a project, by recreating the whole game from scratch. A Giant obelisk appears!
- Let your games be heard! Maximus_Alex2003 is showing his DJing skills with his MusicMaker.
- Interested in using verbs and right-clicking on objects without triggering verbs? Ter13 shows how it can be done.