Smooth, beautiful tile-based movement. Perfect for classic RPGs!
Now the kids can't say they missed church because a stranger stuck to them like glue! They'll continue their move route as soon as the obstacle is gone.
Improved handling of mob collisions when two mobs attempt to enter the same tile at the same moment. This fixes a bug where mobs sometimes got stuck when two mobs tried to enter the same tile simultaneously (i.e. from opposite directions). Now, if mobs (or players) begin to enter a tile that appears to not have anything dense inside, but another dense atom enters at the same moment and there is a dense atom there, after all, then the mob (or player) returns to the tile which it was just leaving.