by Ter13
Handle generic temporary combat effects efficiently and cleanly
EffectLib 2.0 is a full overhaul of the original EffectLib to be more condensed, easier to use, and in general better.

An actual API documentation thread will be posted hopefully tonight.

For those of you wondering what 1.0 was, don't worry about it. This library has been private for like, a year.

See Snippet Sunday #15 for information about this data structure and its wide-ranging applications: