Another blip in the schedule hit this week, as further fallout from the events a couple weeks ago. All is well however, and work continues to progress.
I've been working on various bug reports from 512 while also working ahead towards some new feature stuff--some of which might make it into 512. Specifically, I really want outlines and drop shadows to be available for maptext, and this is an achievable goal. I've been modifying the backend HTML/CSS parser to support this, and now that it's in place I have to figure out how to apply the new properties to maptext. That means potentially drawing maptext in stages so filters can be applied to separate pieces, which is the main holdup. I'm sure I'll figure it out.
Meanwhile one of the bug reports from just today appears to be a doozy. The long and short of it is, someone found a situation where the new and improved "chaining" dot operator fails to work correctly. I know exactly why it's happening, but I haven't figured out a perfect solution yet, so that will have to percolate a bit.
The webclient is still getting work done. Visual contents are on the list, as is PIXEL_SCALE, but I also want to get DS's "nice upscale" shader in place for the main map so that when it's zoomed in, it preserves as much pixel detail as possible.
November has come! Today is a special day, but we're also three weeks way from Black Friday. And NaNoWriMo is underway; this year I'm taking the leap again, for the first time since the Great Forum Migration. But if you're not literarily inclined, it's a good time to put 512's features to work on a new game of your own. And while you're working on that game, don't forget about BYOND Membership to support the platform.
Nov 3 2017, 11:51 am