StdLib

by Ter13
Essential standardized features for use in any DM project.
ID:2312301
 
Resolved
post_init uses a new pattern. Do not rely on it except where absolutely necessary. It will hit slowdowns with very large worlds full of complex post_init behavior.
BYOND Version:512.1393
Operating System:Windows 7 Ultimate 64-bit
Web Browser:Chrome 61.0.3163.100
Applies to:StdLib 2.3
Status: Resolved (2.3)

This issue has been resolved.
StdLib's method of storing post_init objects during world initialization causes some pretty huge delays when the number starts to border in the hundreds of thousands. It gets impossibly bad in the millions.
Ter13 resolved issue with message:
post_init uses a new pattern. Do not rely on it except where absolutely necessary. It will hit slowdowns with very large worlds full of complex post_init behavior. Unfrotunately this new pattern does have side effects for large worlds that don't use post_init at all. I wish there were some way around this, but there currently isn't.