ID:2322053
 
Code:
winset(src, "map1", "zoom=2");


Problem description:
I'm trying to figure out how to keep the players cursor in sync with a zoomed map. As an example, when the player clicks turf:5:12,5:17, I want to zoom the map and then reposition the map so the players mouse cursor appears over the newly zoomed 5:12,5:17.

I'm trying to a handle a couple of zoom states like 1,2, and 3.

Any help would be much appreciated.

you would have to use client.pixel_x and client.pixel_y to offset the client's view, or create a special view object at the right location and set the client's eye to that object.

both approaches have their drawbacks,