Only thing I disliked really was that the movement seemed a bit jumpy (that could just be my connection happens alot for me).
I think in the beginning you may want to offer the player more direction. As far as how you might go about that, I'm not sure. But I personally dislike being set on a map with no clear direction of how to progress the game.
This is probably offset by a lack of map, because if i had a map or an idea of things i could do or explore,I would have played longer.
The game seems really cool and well done though.
+1 for LPC tilesets. I use them too XD
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