ID:2329996
 
Resolved
An earlier change to the way turfs in visual contents are offset has been reverted. They have gone back to using pixel offsets instead of transforms. The reason for this is that in isometric mode, pixel offsets are required to change the logical coordinates used for determining drawing order.
BYOND Version:512.1400
Operating System:N/A
Web Browser:N/A
Applies to:Dream Seeker
Status: Resolved (512.1401)

This issue has been resolved.
Descriptive Problem Summary:

Using multiple turfs in vis_contents in isometric mode doesn't layer them correctly because they're given transforms rather than pixel offsets, thanks to an earlier change. Pixel offsets are necessary for isometric layering.
Lummox JR resolved issue with message:
An earlier change to the way turfs in visual contents are offset has been reverted. They have gone back to using pixel offsets instead of transforms. The reason for this is that in isometric mode, pixel offsets are required to change the logical coordinates used for determining drawing order.