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Feb 1 2012, 10:47 am
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No updating if I do that... No errors either >.<
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Try this instead:
var/list/barIcons=list() |
Asakuraboy wrote:
Essentially, the hud doesn't update. The 'before call' message is displayed, but neither the 'called' or 'after call' messages are... The initial problem was that you have to initialize the health meter object (you also have to pass its constructor the mob you're giving the health meter to). Note: Any questions about my libraries are probably better off being placed on the hub entry of the library. I'm more likely to see it there and if you post on BYOND's forum, people aren't always knowledgeable of how my libraries work. I'm not sure what part of it you have working and what isn't working. If you create the health meter when the player logs in and you call health_meter.update() when a mob takes damage, keep in mind that not all mobs will have health meters. Be sure to do something like this: mob |
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