ID:2353227
 
Resolved
Worlds with very large maps with high "repop" counts (movables that can reset with world.Repop()) failed to load properly.
BYOND Version:511
Operating System:N/A
Web Browser:N/A
Applies to:Dream Daemon
Status: Resolved (512.1414)

This issue has been resolved.
(Posted by Lummox JR on behalf of Yut Put.)

Descriptive Problem Summary:

Loading a world with a very large map can result in an error message about corrupt map data, and the world failing to load.
Lummox JR resolved issue with message:
Worlds with very large maps with high "repop" counts (movables that can reset with world.Repop()) failed to load properly.
This may also resolve my report: http://www.byond.com/forum/?post=2330729
The way movables are created at map load time, you'd still need the current system in place, so I don't think it would save anything. The most you could really do would be to let go of a relatively small amount of data that wouldn't be needed after the initial load. Because these structs are so small, the memory savings would be trivial.