(Posted by Lummox JR on behalf of Yut Put.)
Descriptive Problem Summary:
Loading a world with a very large map can result in an error message about corrupt map data, and the world failing to load.
ID:2353227
Mar 13 2018, 9:39 pm
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Resolved
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Mar 13 2018, 9:39 pm
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Lummox JR resolved issue with message:
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This may also resolve my report: http://www.byond.com/forum/?post=2330729
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The way movables are created at map load time, you'd still need the current system in place, so I don't think it would save anything. The most you could really do would be to let go of a relatively small amount of data that wouldn't be needed after the initial load. Because these structs are so small, the memory savings would be trivial.
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