I've been tinkering around with vis_contents, making a couple of mockups of what a multi z-level rendering system would look like when making use of vis_contents. However, when I tried to combine it with 512's new filter feature, I've encountered a peculiar issue. I cannot for the life of me figure out how to make the contents inside vis_contents render on a different plane to be modified by filters applied to a planemaster. I've tried the KEEP_TOGETHER appearance flag, but the filter applied to the planemaster still doesn't apply to the turf's vis_contents. I've also tried applying filters to the turf itself, but it churned out the same result of the turf's vis_contents not inheriting the filter of its parent.
The inability to modify the plane of an object's vis_contents also results in issues with layering. For example, if I were to add a catwalk object over a turf containing vis_contents, mobs and objects inside that turf's vis_contents will end up rendering over that catwalk object.
So, is there any way I can control the plane that the contents of an object's vis_contents gets rendered on, or is fine control of how vis_contents get rendered simply non-existent as of right now?
Apr 2 2018, 1:17 pm