Apr 28 2018, 2:03 pm
(See the best response by Lummox JR.)
I'm working on a manually-operated card game project, and I'm curious about the methods BYOND has for storing a large number of sets of numbers and strings. Since it's manually-driven and thus it's unnecessary to give individual cards unique behaviors, making each and every card its own unique obj seems a bit excessive when to compared to pointing the card obj to a database or list and having it grab stuff like its name, description, and icon from it, but I'm not familiar enough with how BYOND operates to tell which to use and what's the best way to set such a thing up.
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