Descriptive Problem Summary:
Sometimes random textures, on turfs, turn black and as a result dreamseeker crashes.
Numbered Steps to Reproduce Problem:
Play /tg/station13
Does the problem occur:
Every time? Or how often?
Once an hour
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
No, but unsure what version since it's erratic
Faulting application name: dreamseeker.exe, version: 5.0.512.1423, time stamp: 0x5ae37276
Faulting module name: byondcore.dll, version: 5.0.512.1423, time stamp: 0x5ae371fb
Exception code: 0xc0000005
Fault offset: 0x00066c90
Faulting process id: 0x3e1cc
Faulting application start time: 0x01d3e8917b361806
Faulting application path: C:\Program Files (x86)\BYOND\bin\dreamseeker.exe
Faulting module path: C:\Program Files (x86)\BYOND\bin\byondcore.dll
Report Id: 11bdcfb9-0fd2-4dc9-8c61-fdf32123e299
Faulting package full name:
Faulting package-relative application ID:
Faulting application name: dreamseeker.exe, version: 5.0.512.1423, time stamp: 0x5ae37276
Faulting module name: byondcore.dll, version: 5.0.512.1423, time stamp: 0x5ae371fb
Exception code: 0xc0000005
Fault offset: 0x00068005
Faulting process id: 0x41f58
Faulting application start time: 0x01d3e8a8f82b67f6
Faulting application path: C:\Program Files (x86)\BYOND\bin\dreamseeker.exe
Faulting module path: C:\Program Files (x86)\BYOND\bin\byondcore.dll
Report Id: dbfa96be-4598-438f-829a-ba81d59153fd
Faulting package full name:
Faulting package-relative application ID:
Not sure if wer files are handy but:
https://lithi.io/file/FMLJ.zip
No dumps seem saved for some reason.
ID:2368069
May 10 2018, 3:12 pm
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I have no idea, I'll try and observe it.
Would a video of corruption and crash help in any way? I can enable shadowplay. |
There's a possibility it could be helpful. It's unlikely to help but maybe it'll reveal a pattern of some kind. More likely, however, I'd need to know a way to reproduce this in the debugger.
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What does the client's memory use look like leading up to the crash?