If you put both an outline and a drop shadow on an object, it gets really messed up. The drop shadow ends up getting shifted by (x+1, y-1). drop_shadow plays nice with every other effect like blur. Since drop_shadow uses the outline effect internally for the border variable, there's probably something wrong there.
Numbered Steps to Reproduce Problem: Add both an outline and a drop shadow to a object.
Code Snippet (if applicable) to Reproduce Problem:
src.filters += filter(type="drop_shadow", x=2, y=-2, color=rgb(0, 0, 0), size=6, border=8)
src.filters += filter(type="outline", size = 6, color=rgb(0,0,0))
Expected Results: drop_shadow and outline to coexist
Actual Results: The drop shadow ends up getting shifted by (x+1, y-1). It also messes with any alpha your dropshadow's color might've had I think.
Does the problem occur:
Every time <--
In other games? Haven't tested.
In other user accounts? Yes.
On other computers? Yes.
When does the problem NOT occur? When it's not done.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? N/A, 512
Workarounds: None, you just have to basically give up on using outline.
Mind you it's VERY weird to be doing the outline after the drop shadow instead of before, but I suppose you have your reasons.