Turf images weren't reapplied properly when moving around the map.
BYOND Version:512.1434
Operating System:Windows 7 Ultimate 64-bit
Web Browser:Firefox 61.0
Applies to:Dream Seeker
Status: Resolved (512.1435)

This issue has been resolved.
Numbered Steps to Reproduce Problem:

1. Add images where loc is a turf to client.images.
2. Move around.

Code Snippet (if applicable) to Reproduce Problem:
Test project

/atom/movable/glide_size = 8
/atom/icon = 'icons.dmi'
/turf/icon_state = "simple"
/mob/icon_state = "guy"
/obj/icon_state = "green"

maxx = 128
maxy = 128
maxz = 1
view = 7

/var/list/AllImages = list()


for(var/turf/T in world)
if ((T.x & 4) ^ (T.y & 4))
//var/obj/overlay = new
//overlay.maptext = "x=[T.x] y=[T.y]"
//T.vis_contents += overlay
AllImages += image('icons.dmi', T, "green")

images += AllImages

winset(src, null, "command=\".reconnect\"")

/mob/var/gliding = 1

loc = locate(10, 10, 1)
spawn glide()

loc = locate(x + 1, y, z)

gliding = !gliding
if (gliding)
spawn glide()

var/turf/T = locate(x - 20, y, z)
if (T)
loc = T

var/turf/T0 = loc
var/turf/T1 = locate(x, y + 50, z)
if (T1)
loc = T1
spawn(10) loc = T0

Expected Results:
Images in client.images are visible when they come into view.

Actual Results:
Only the images in a certain radius around where the mob was when the client connected are visible.

Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes, in a minimal project.
In other user accounts? Yes, reported by a player.
On other computers? Yes, reported by a player.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit to download old versions for testing.)

Not present in 1431. Introduced in 1432. Present in 1433 and 1434.


Use one image on an object in vis_contents instead.
Lummox JR resolved issue with message:
Turf images weren't reapplied properly when moving around the map.