Descriptive Problem Summary: When you set world.fps to 100 in a project, then compile and run, it runs at 60 FPS. while if you host it in dream daemon, it runs at 100FPS. This has lead to various timing issues with stuff (sleep() is shorter in daemon, while compile and run is longer).
Numbered Steps to Reproduce Problem:
Make a simple project with world.fps set to 100, make a few animations with sleep(). Use compile and run (dream maker), see how it acts in there, then host that project with dream daemon, and test it there.
Expected Results: Same timing on both seeker and daemon
Actual Results: Wrong timing
Code snippet (and reproduce): https://github.com/AlcaroIsAFrick/Dab13AnimationSystem/
enable the file Extra Animations.dm and try any of the verbs in there in Compile and run (with dream maker), they will be slow, but if you try it on dream daemon (host) it runs way faster.
Does the problem occur:
Every time? Or how often? Yes
In other games? Yes
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur? When you host it. Where the timing is proper.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) Uhh I think it happens on every version
Workarounds: Host the project
Aug 10 2018, 5:09 pm