Descriptive Problem Summary:
Dream Daemon closes unexpectedly, presumably because of an "in world" for loop.
The following link is a zip containing the baystation12 source code, modified so that it calls "world.Reboot()" if it managed to not crash after initializing all subsystems.
Numbered Steps to Reproduce Problem:
- Download the zip, extract, compile the project.
- Open DD, run it.
- The game will automatically reboot until the problem manifests itself.
To be clear: the issue is present in the original source code, even without this auto-reboot modification. The modification is only to make it easier to reproduce.
The game shouldn't crash.
The game might crash.
Does the problem occur:
Every time? Or how often? Seems to happen randomly.
In other games? I've only experienced this issue while working on baystation.
In other user accounts? N/A
On other computers? Other people have verified this happens.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? I couldn't reproduce the problem on 511.1385 but due to the random nature of it, I could have simply been lucky.
Aug 17 2018, 8:14 am