Descriptive Problem Summary:
So, not really sure how to fully explain it -
basically while ripping sprites, when re positioning multiple iconstates DM will randomly start turning icons blank when you edit them / add new ones.
Numbered Steps to Reproduce Problem:
Place numerous gifs and re position them, until it just..breaks.
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
http://prntscr.com/ljx4zf
Actual Results:
http://prntscr.com/ljx4e4
Does the problem occur:
Every time? Or how often?
very random when it happens, it's just simply after a number of "states" after made.
In other games?
yes
In other user accounts?
yes
On other computers?
yes
When does the problem NOT occur?
It always happens after a certain amount of states
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Has always occurred to my knowledge
Workarounds:
Restart Dream Maker.
ID:2411827
Nov 18 2018, 10:41 am
|
|||||||||||||
| |||||||||||||
Nov 19 2018, 9:27 am
|
|
You might want to try this in 512. So many things have been fixed since 511 that it's really best to get on the beta.
|
Just tried to get the error to occur in 512 and it still happens.
Basically I'm just constantly moving around sprites in the icon editor, that's how I replicated the issue anyway. |
Ah, so this is a function of the list control the icon editor currently uses.
The bad news is that's still in place in the release that's coming today. The good news: I plan to nix that control in a future release by applying similar methods to what I just did in the pixmap editor. |
Oh okay, that's awesome to hear - my workaround just became using the same icon size in photoshop and using gifs.
|
Mind you the icon page's list control is just suffering the symptoms worse than most. The cause is having a large number of states in the icon, which is inefficient. However I imagine you're trying to move those states into movies so you end up with fewer actual icon states and therefore a more wieldy result.
|