So... I feel like there should be a simple way to do this, but I cant seem to find it.
I'm trying to find a way to "mix" 2 icons in a specific way...
Basically I need to take the colors of 1 icon and apply it to another icon.
Here's an example of what I want to do. I want to take the icon on the left, the blue/white pattern, and apply it to the player icon in the middle, and result in the same shape as the player icon but using the colors of the 1st icon.
Blend() doesn't seem to have an option for that.
Add/And/Subtract/Multiply will give me the shape that I want, but it combines the colors of the 2 icons which I dont want.
Or/Overlay/Underlay don't change the shape of either icon.
The other option I was thinking of was to use the add or subtract option in blend after turning the player's icon in to either solid white or solid black. But as far as I know, I would need to use SwapColor() for this and SwapColor() doesn't seem to have an option to change all colors in an icon in to 1 specific color, I would basically have to run the proc 255^3 times to make it a solid color which doesn't seem ideal.
Am I overlooking any simpler ways to do this?
Jan 2, 11:48 am