hey if this is the wrong area for this question but dammit everytime I download one I always get errors I didn't mess with the code or anything
this is what I got from step byond
loading Step BYOND.dme
loading interface.dmf
main.dm:330:error: throw: invalid proc definition
main.dm:333:error: : invalid proc definition
main.dm:368:error: Move: undefined type: Move
main.dm:373:error: Move: undefined type: Move
main.dm:667:error: color: duplicate definition (conflicts with built-in variable)
main.dm:1074:error: : empty type name (indentation error?)
main.dm:1077:error: usr.wielded: undefined var
main.dm:1078:error: usr.icon_state: undefined var
main.dm:1075:error: : empty type name (indentation error?)
main.dm:915:error: remains.Move: undefined type: remains.Move
main.dm:962:error: o.Move: undefined type: o.Move
main.dm:1046:error: O.Move: undefined type: O.Move
main.dm:308:error: Move: undefined type: Move
main.dm:316:error: Move: undefined type: Move
Step BYOND.dmb - 14 errors, 0 warnings (1/10/19 3:27 pm)
ID:2421573
Jan 10 2019, 1:30 pm
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http://www.byond.com/developer/Nadrew/StepBYOND
Updated to fix those errors quite some time ago. Maybe one of these days I'll go through and actually pretty up the code, but for now it's just the original with the errors resolved. |
thank you ill deffintly use the fixed one ^-^ also one more question ive been following falacys code (sorry if I got his name wrong) but when a mob attacks me my game closes out...im very confused and the DM says no errors
ive deleted the code, retyped it made sure caps are correct ive deleted the icons and compiled tried it then re made them still fails I assume its something wrong with the mobs using the attack verb but I don't know how to fix this at all lol |
In response to Cronosoul
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There's a very good chance the code probably deletes mobs when they get killed, which would close your game.
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throw is a keyword. It can't be used as the name of anything, so things that used it have to be renamed.
color is a built-in variable of atoms, images, and appearances, which is why the demo's definition for color is giving a duplicate definition error. It'll need renaming too.
As for the other errors, I'd have to check the code. For now, just use something else that's more up to date.