Problem description:I am always in the process of trying to make things run as smoothly as possible, and this is something I don't quite understand 100% of the way. I am not sure from what I have read, exactly what happens when you have different dmm files with different maxx, and maxy.
From what I understand, the world itself has one maxx, and one maxy and they are both set to whatever the highest maxx and maxy are, out of every dmm file you include when you compile. I am guessing this would make every z level you have have the x y dimensions of the world's maxx, and maxy.
I'm debating if I should just make every dmm file all have the same maxx and maxy, and just work around it, and situate everything accordingly. What I really want to know before I go through the trouble of doing this, how are the empty areas on a z level handled in memory
Are they all turned into turf that take up memory, or does a dmm file with smaller maxx, and maxy somehow not generate a turf for every tile with in the dimensions of the world's maxx and maxy. I'm sorry if this seems like just a pestering about useless technical info, but I just want to know, and for everyone else reading to know, how much, if at all, these things matter
Jan 24, 8:14 am