switch(alert(M,"Do you wish to buy this Gang Hideout for $1,000?","Buy Hideout","Yes","No"))
M << "You already bought a hideout!"
usr<<"Someone is currently attempting to purchase this hideout! Wait your darn turn."
if(M.cash < src.cost)
M <<"Error: Insufficient Funds-Come back when you're actually worth money."
M << "This hideout already belonds to someone! You better run before they see you!"
for(var/turf/houses/House1/A in world)
var/savefile/B=new("World Save Files/hideouts.sav")
M.cash -= cost
M <<"Purchase Successful."
M << "You must be in a gang to purchase a gang hideout!"
M <<"Welcome to [src.gang_name]! Enjoy the life of crime"
M<<"This gang hideout belongs to [src.gang_name]!"
var/savefile/A=new("World Save Files/hideouts.sav")
if(isnull(hideouts))hideouts = new /list
When using the savefile editor, it shows that the savefile generates the gang_name, however, upon rebooting the game, it doesn't reload the gang_name into the purchased hideout. I am a little confused at this point on what I need to do to get this correct.