Creating a new title on BYOND is an uphill battle. I attribute this to a dead community, exceptionally useless and outdated website, and the hassle of actually playing a BYOND game as a new user.
The majority of people playing games on BYOND these days are not browsing the website or even the pager for new titles (Barring maybe players who only play anime games, but that's another topic). They discover games like SS13 or Spires elsewhere on the net and generally almost exclusively play those titles, they are not checking out new games. At best most people use the website to download/update the client and then never touch it again.
It's not really viable to generate a userbase internally from BYOND users any more- this is a huge problem. It means in order to create a playerbase you need to convince people your game is worth creating a BYOND account and downloading this clunky and archaic games client, sitting through a 30 second advertisement every time you launch the game, and ultimately having a kinda laggy experience in the game itself. It's hard enough to get people to play your game even when it's more presentable and built on a better engine and has its own standalone launcher...
I know there's a standalone EXE launcher, but it is hard to get and from what I've heard it doesn't actually function properly. I don't even wanna factor in the janky web client which makes an already awkward/clunky gaming experience much worse.
I don't expect BYOND To ever have thrilling action titles on it, but these days even creating sandbox games and RPG's that people will actually play seems like a herculean task that ultimately outweighs the benefits of its innate netcode and quick/easy game development.
Not sure what sort of solution to propose here but I would like to bring this topic up, acknowledge these problems and get a discussion going. There are too many barriers and hurdles infront of creating a new game with a real playerbase. Even if your game looks good to outsiders, one glance at a tiny playercount is enough to dissuade anyone from actually going through the effort to play it.
Regardless of BYOND's numerous shortcomings as an engine, the inability to realistically generate a playerbase is a way bigger issue. If we're being realistic, the people who are joining games with low player counts these days are probably nostalgia hunters who used to be active on BYOND many moons ago and not actual players looking to try out new games...
Feb 18, 7:25 pm (Edited on Feb 18, 7:34 pm)