ID:2431670
 
(See the best response by Nadrew.)
Problem description:
Implementing a jump system in a top down game and the distance above the ground is portrayed through the use of pixel_z, client.pixel_z and shadows. The problem comes in when the client.pixel_z exceeds a certain value (about 100 during my testing). When this happens, as seen in the attached image, outside of the boundaries of the map can be seen, despite being nowhere near the edge of the map and client.eye being set to EDGE_PERSPECTIVE

https://imgur.com/bDoGDNG
Best response
That's actually not the edge of the map, you're simply exceeding the range at which a client is going to render the map around them. Pixel offsets are a purely visual thing so they don't actually cause the system to know when the client needs those tiles outside of what the server normally tells a given client about around it.

You'd likely not want to be using ranges that large, anything above a certain point should probably be handled by an object that's actually moving that you attach the client's eye to.
In response to Nadrew
Thanks for the help, I understand the issue now.