I noticed I can get runtime errors up to a point, but then, at some point, they'll crash the server. How does that work?
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I noticed I can get runtime errors up to a point, but then, at some point, they'll crash the server. How does that work?
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A runtime error just crashes the proc that causes it, causing it not to continue beyond that point. This can cause a chain reaction if you have things that rely on that proc finishing.
There's also a different kind of error that presents like a runtime error but isn't actually the same. Which is an infinite loop, these generally happen when a proc loops quicker than the game can keep up. These kinds of things are usually where your crashes and excessive "lag" come from.