Descriptive Problem Summary:
Mob step_x/y and client pixel_x/y alternating between > abs(32) and <= abs(32) causes nearby vis_contents to update improperly
Numbered Steps to Reproduce Problem:
1.Download test project
2.When running clicking on a turf will cause the screen to alternate between client.pixel_x 33 and 0 while a trail of !s will follow your mouse
3.Wave mouse around for a bit
4.Click again, this will cause the shake and !s to stop
5.Testing has shown there are generally !s left on the screen, however none of them are actually in the vis_contents where they seem to be
(optional) 6. uncomment the del(ping) in the code for even more !!FUN!! as the invalid vis displays start to jump all over the place while !s are created
Code Snippet (if applicable) to Reproduce Problem:
https://www.dropbox.com/s/muga73896fqn5cc/ vis_contents_issues_offset.zip?dl=1
Expected Results:
Things removed from vis_contents should no longer display as if they were in vis_contents
Actual Results:
Objects still seeming as if they were in the vis_contents of other things when they really arent
Does the problem occur:
Every time? Or how often?: Happens quite consistently in the test program
In other games?: Yes
In other user accounts?: Yes
On other computers?: Yes
When does the problem NOT occur?
(in this case) when mob step_x/y and client pixel_x/y < abs(33)
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Did not test on earlier versions
Workarounds:
Cant think of any good ones
ID:2433385
Mar 16 2019, 3:52 pm
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Resolved
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