Descriptive Problem Summary: During runtime, maptext_width and maptext_height seem to set themselves to 32 on their own.
Numbered Steps to Reproduce Problem:
1. Launch a game
2. maptext_height and maptext_width of turfs and areas will instantly be set to 32 even if the world.icon_size is something else.
Expected Results: maptext_width and maptext_height will remain at the default unless specified to change somewhere within the code.
Actual Results: maptext_width and maptext_height changes on its own to 32x32. This poses an issue for utilities like DMM_Suite, which will only create new instances during saving if a variable has been changed- meaning the maps are full of extra instances that have no reason to exist.
Does the problem occur: Always.
Workarounds: Manually forcing maptext_width and maptext_height to their default values before saving maps, flagging dmm_suite to ignore maptext_width and maptext_height (haven't tried yet)
Demo: https://cdn.discordapp.com/attachments/451526235433074688/ 562151720168456202/MaptextBug_src.zip
ID:2446497
Mar 31 2019, 10:25 pm (Edited on Apr 1 2019, 6:14 pm)
|
|||||||||||||
Resolved
| |||||||||||||
Apr 4 2019, 5:27 pm
|
|
Lummox JR resolved issue with message:
|