This library provides a lightweight method of adding aesthetically pleasing cloud shadows that move across the ground - adding a whole new level of depth to your game's atmosphere! Even includes the basics for hiding/displaying the effects in realtime!
The library is now significantly more lightweight and now features dynamically-rendered clouds as opposed to pre-mapped cloud locations as in the previous version. Now, cloud shadows will render in realtime at random locations around active clients. You have full control over how many shadows can exist around a client as well as where on the map you want clouds to exist!
Provided there are no issues or requests that crop up, this will likely be the finalized build for this library.