So, I have a massive game, with roughly 20 z’a at 500x500. Our save and load times are extremely inefficient and we are having item duplication issues (specifically original map objects, but sometimes player made objects if the server crashes). Currently our map has 19,724 turfs saved and 34745 objects saved, this is after running 30 days of a player wipe.
Any suggestions for large game maps and efficiency that has been discovered?
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