ID:2467744
 
Resolved
blend_mode was not applied properly in icons using flick().
BYOND Version:512
Operating System:Windows 10 Home
Web Browser:Chrome 74.0.3729.157
Applies to:Dream Seeker
Status: Resolved (512.1471)

This issue has been resolved.
Descriptive Problem Summary:Came back in Byond to work on a project, however I was working on effects earlier around the year 2017, I believe that was when Byond 511 was out? I may be wrong, but anyway there seems like to be issue where flick() is breaking blend_mode of an icon. However blend_mode works when icon is in it's idled state.

Numbered Steps to Reproduce Problem:Multiple

Expected Results:blend_mode working on icons when flicking

Actual Results:when flicking the icon reverts back to it's original state

Does the problem occur:
Every time? Or how often?: Yes
In other games?:Yes
In other user accounts?:Yes
On other computers?:Yes

When does the problem NOT occur?: When Icons are not flicking or using icon_state.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) : Don't remember like I said, around early 511 builds or late 510.
I don't have enough info to investigate this. A test project would be helpful.

flick() really should not be interfering with blend_mode in any way, so something smells wrong here.
In response to Lummox JR
Lummox JR wrote:
I don't have enough info to investigate this. A test project would be helpful.

flick() really should not be interfering with blend_mode in any way, so something smells wrong here.

Here you go: http://www.mediafire.com/file/8c938b41d6yhi7w/ FlickBugCheck.zip
Mediafire is no good anymore; the last time I tried downloading from them it didn't work. Do you have a different place to upload?
That works; thanks.
Lummox JR resolved issue with message:
blend_mode was not applied properly in icons using flick().